stash / city builder / surviving the abyss

Games like Surviving the Abyss

8 stashed · built from 1,067 Surviving the Abyss reviews · checked July 2026

Surviving the Abyss's profile — each match's bars are measured against this
Survival Pressure
78
City Building
65
Progression Depth
55
Learning Curve
15
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.

The Universim

PCMacLinux
City BuilderGod GameColony Sim
$29.99 ~27.7 hr median no co-op complexity: moderate 79.7% of 11k

The Squirrel's verdictBoth are colony builders that reached 1.0 with unfinished systems and developers who moved on rather than kept tuning. The Universim trades underwater base defense for planet-scale civilization management with a semi-hands-off, watch-it-grow style rather than direct micromanagement. Fits players who want scope and atmosphere over balanced survival pressure.

Not for you if you want active management rather than watching automated systems run, or you need ongoing developer support before buying.

How it compares
Survival Pressure
25
City Building
55
Progression Depth
50
Learning Curve
35
chase it → games like The Universim
2
Base-BuildingSpaceColony Sim
$29.99 ~36.1 hr median no co-op complexity: moderate 76.7% of 4k

The Squirrel's verdictSame colony-builder DNA: belt logistics, drone/worker management, escalating survival pressure against timed threats. The Crust trades underwater cloning mechanics for surface base-building with a laser-defense endgame. Reviews report worker pathing bugs and drone priority failures causing resource shortages, similar frustration to Abyss's balance complaints, but at 36.1 median hours players are logging real time before hitting walls.

Not for you if you want stable large-scale saves, since reviews report save files breaking as bases and production scale up.

How it compares
Survival Pressure
52
City Building
72
Progression Depth
65
Learning Curve
25
chase it → games like The Crust
3

Mercury Fallen

PCMac
Sci-fiSurvivalColony Sim
$9.99 ~37.2 hr median no co-op complexity: moderate 78.5% of 316

The Squirrel's verdictMercury Fallen shares the underground colony-building loop with Surviving the Abyss: digging rooms, gathering resources, recruiting survivors instead of cloning workers. It exited early access in 2023 as a completed release rather than a stalled one, though updates stopped in June 2024 when the developer moved to another project. Fits players wanting a smaller, RimWorld-style base-builder with thinner late-game content.

Not for you if you want ongoing development or a game that stays challenging into the late game—updates stopped in June 2024 and reviewers report end-game balance problems.

How it compares
Survival Pressure
25
City Building
65
Progression Depth
55
Learning Curve
50
4

The Pioneers: Surviving Desolation

PC
SurvivalBase-BuildingRPG
$29.99 ~10 hr median no co-op complexity: moderate 66.6% of 440

The Squirrel's verdictBoth put you managing a small crew against harsh survival systems and disaster-driven difficulty spikes. The Pioneers shifts to direct character control instead of colony-builder abstraction, closer to This War of Mine, with 10-hour median sessions. Reviews cite pathfinding bugs, unfinished English translation, and zero autonomy when you're not micromanaging each survivor directly.

Not for you if you want colony-management abstraction rather than direct control of individual crew members, or can't tolerate translation and pathfinding bugs.

How it compares
Survival Pressure
72
City Building
35
Progression Depth
25
Learning Curve
22
5

Starmancer

PCMacLinux
Colony SimSci-fi2.5D
$14.99 ~18.9 hr median no co-op complexity: moderate 62.3% of 1k

The Squirrel's verdictBoth put you managing a small colony against hostile odds, balancing worker survival against production quotas. Starmancer swaps underwater cloning for a space station run by an AI overseer, with colonists you command directly rather than clone-and-discard. It released in 2021 at $14.99, sits at Mixed on Steam, and suits players who want the base-building loop without an active-development gamble.

Not for you if you're hoping the AI-overseer premise translates into actual rogue-AI mechanics rather than switch-flipping and door-locking, or you need a bug-free colony sim.

How it compares
Survival Pressure
55
City Building
65
Progression Depth
40
Learning Curve
25
chase it → games like Starmancer
6

JUNKPUNK

PC
AdventureCraftingAutomation
$15.99 ~22.9 hr median co-op complexity: moderate 62.3% of 681

The Squirrel's verdictBoth are colony-building survival sims with layered production chains and Early Access growing pains. Junkpunk trades Abyss's underwater cloning loop for a scrap-salvage factory build reminiscent of Satisfactory, adds co-op, and has already reached a stable Mixed rating with a 22.9-hour median playtime rather than a rushed, contested 1.0.

Not for you if you need tight, responsive controls — reviewers single out the driving and camera systems as genuinely frustrating.

How it compares
Survival Pressure
18
City Building
42
Progression Depth
52
Learning Curve
28
7

Phoenix Hope

PC
SurvivalBase-BuildingColony Sim
$11.99 ~13.3 hr median no co-op complexity: moderate 61.3% of 168

The Squirrel's verdictPhoenix Hope shares the core loop of Surviving the Abyss: build outward from a base, track individual resources like wood, stone, iron, and souls, and manage escalating pressure to survive. Instead of an underwater industrial colony, it's a side-scrolling Kingdom-style layout with pixel art and a day/night cycle, aimed at players who want deeper resource management than Kingdom offers.

Not for you if you need co-op, want a fast pace, or dislike a steep learning curve — Steam rating sits at Mixed (61.3% positive) and reviews describe slow, grating pacing.

How it compares
Survival Pressure
55
City Building
60
Progression Depth
45
Learning Curve
30
8

Starship Theory

PCMacLinux
Base-BuildingSpaceSurvival
Free ~20.2 hr median no co-op complexity: moderate 50.4% of 1k

The Squirrel's verdictStarship Theory shares the colony-management loop of Surviving the Abyss: assign workers, balance resource chains, keep a small population alive against escalating strain, this time on a spaceship instead of underwater. It's free, single-player only, sits at Mixed reviews, and carries its own history of long dev silences between updates, so expect the same kind of shaky, community-argued support cycle.

Not for you if you want a developer with a steady, predictable update cadence rather than one with documented multi-month gaps in communication.

How it compares
Survival Pressure
72
City Building
60
Progression Depth
45
Learning Curve
30
chase it → games like Starship Theory

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Surviving the Abyss's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →