stash / base-building / starship theory

Games like Starship Theory

8 stashed · built from 1,120 Starship Theory reviews · checked July 2026

Starship Theory's profile — each match's bars are measured against this
City Building
72
Survival Pressure
75
Logistics Depth
65
Micromanagement
68
1

The Pioneers: Surviving Desolation

PC
SurvivalBase-BuildingRPG
$29.99 ~10 hr median no co-op complexity: moderate 66.6% of 440

The Squirrel's verdictCrew survival on a planetary colony rather than a ship interior is the key shift here: hunger, fatigue, and resource gathering all carry over from Starship Theory's loop, but The Pioneers removes automation entirely. Every colonist action requires direct manual input. Reviewers report pathfinding and climbing bugs that can strand crew with no resolution. Median playtime is 10.0 hours.

Not for you if you relied on automation systems, or need stable pathfinding — reviewers report crew getting permanently stuck in climbing or roof-geometry bugs.

How it compares
City Building
35
Survival Pressure
72
Logistics Depth
40
Micromanagement
78
2
City BuilderColony SimExploration
$19.99 ~16 hr median no co-op complexity: moderate 64.8% of 1k

The Squirrel's verdictA cloning-labor mechanic defines Surviving the Abyss's colony loop: you generate short-lived clones to staff underwater facilities, which gives the resource chain a different texture than Starship Theory's ship-systems focus. Reviewers flag brutal balance where a misstep around day 90-100 ends a run with no recovery path. Median playtime is 16.0 hours; priced at $19.99.

Not for you if you want difficulty that allows course-correction rather than a single early mistake producing an unwinnable run.

How it compares
City Building
62
Survival Pressure
78
Logistics Depth
55
Micromanagement
60
chase it → games like Surviving the Abyss
3

Starmancer

PCMacLinux
Colony SimSci-fi2.5D
$14.99 ~18.9 hr median no co-op complexity: moderate 62.3% of 1k

The Squirrel's verdictBoth put you managing a space station's colonists through resource chains, room-building, and crew survival rather than direct control. Starmancer leans harder into colonist AI and station-defense events, with a claustrophobic single-station scope instead of ship design. Steam sits at Mixed, and reviewers report bugs including corrupted saves and disappearing items.

Not for you if you want stable saves and a bug-light experience, since reviewers cite crashes, corrupted saves, and broken tutorial contracts.

How it compares
City Building
62
Survival Pressure
55
Logistics Depth
58
Micromanagement
65
chase it → games like Starmancer
4

JUNKPUNK

PC
AdventureCraftingAutomation
$15.99 ~22.9 hr median co-op complexity: moderate 62.3% of 681

The Squirrel's verdictJUNKPUNK adds co-op and a salvage-scavenging theme to the automation-driven base-building loop Starship Theory players recognize. Controls draw consistent criticism from reviewers, who flag awkward camera and movement systems as the main friction point. Steam rating is Mixed at 62.3% positive; median playtime is 22.9 hours at $15.99.

Not for you if you need tight controls, since reviewers consistently report awkward camera and movement systems as a core problem.

How it compares
City Building
35
Survival Pressure
20
Logistics Depth
60
Micromanagement
40
5

Jumplight Odyssey

PC
Colony SimRogue-liteCartoony
$29.99 ~12.8 hr median no co-op complexity: moderate 59.2% of 990

The Squirrel's verdictJumplight Odyssey shares Starship Theory's single-ship crew micromanagement and systems-under-strain structure, adding a Battlestar Galactica-style narrative and anime aesthetic. The studio cancelled development and fired half its team; reviewers note the game is technically playable end to end. Median playtime is 12.8 hours at $29.99, with a review posted 14 days ago.

Not for you if you want ongoing patches or a complete feature set, since the studio has publicly cancelled development mid-project.

How it compares
City Building
45
Survival Pressure
55
Logistics Depth
40
Micromanagement
35
6

Drifter

PCMacLinux
SpaceActionOpen World
$11.99 ~4.4 hr median no co-op complexity: light 53.9% of 206

The Squirrel's verdictSame solo-dev space sim territory: trading, mining, and combat systems that reward tinkering but never fully cohere into content. Drifter trades Starship Theory's base-building for open-world travel with inertia-based flight, faction-less systems, and a slow mission pace. Median playtime sits at 4.4 hours, so this suits players who want short sessions poking at mechanics, not a long campaign.

Not for you if you want factions, a finished economy loop, or more than a few hours of content before repetition sets in.

How it compares
City Building
0
Survival Pressure
10
Logistics Depth
20
Micromanagement
25
7
TradingSpaceEconomy
$9.99 ~12.8 hr median no co-op complexity: light 48% of 1k

The Squirrel's verdictCrew-management and trade-run simulation is Cosmonautica's focus rather than ship design or combat: you staff a vessel with Sims-like NPC crew, run trade routes, and watch the economy ceiling arrive faster than most players expect. Reviewers note the developer moved to a new project and stopped patching this one, leaving bugs and a static market economy intact. Priced at $9.99 with a 12.8-hour median playtime.

Not for you if you want an active economy loop, combat depth, or any expectation of future patches.

How it compares
City Building
20
Survival Pressure
15
Logistics Depth
30
Micromanagement
35
chase it → games like Cosmonautica
8

Sirius

PC
ActionSpaceSci-fi
~3.6 hr median no co-op complexity: light 47.8% of 207

The Squirrel's verdictSirius shares Starship Theory's solo-developer scope and shaky development history: a small space game built by one person, with reviewers reporting long silences and uncertain progress. Where Starship Theory is closed-system ship management and survival, Sirius is open-space flight and combat in a Freelancer-style setting. Median playtime is 3.6 hours, rated Mixed overall.

Not for you if you expect active updates, multiplayer, or substantial playtime — no co-op, a 3.6-hour median, and no review in over two years.

How it compares
City Building
0
Survival Pressure
10
Logistics Depth
0
Micromanagement
5

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Starship Theory's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →