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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.
DrivingTransportationOpen World
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$4.99 ~63.7 hr median co-op complexity: light 97.5% of 930k
The Squirrel's verdictSame driving-job loop as Motor Town: accept contracts, haul cargo, manage routes solo or in co-op. ETS2 drops the multi-vehicle sandbox and player-run economy for one job, trucking, done across a large European map with no server politics or Discord requirements to worry about.
Not for you if you want the vehicle variety and open economic sandbox rather than a focused, solo-friendly trucking job.
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Automobile SimDrivingOpen World
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$4.99 ~67.7 hr median co-op complexity: light 96.9% of 194k
The Squirrel's verdictPlayers who want solo-first trucking without a production economy or shared-server dynamics will find American Truck Simulator a close fit. It covers the same cargo-hauling loop across a large road network, with co-op available, but narrows the vehicle roster to semi trucks only. Its 96.9% positive rating reflects years of polish that the broader Motor Town sandbox doesn't match.
Not for you if you want buses, wreckers, or motorsport variety rather than long-haul trucking specifically.
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Open WorldAutomobile SimDriving
$14.99 ~24.9 hr median co-op complexity: light 82.2% of 7k
The Squirrel's verdictSame appeal as Motor Town's vehicle variety: cranes, dump trucks, and heavy machinery to drive around a job site, with co-op for two people. The difference is scale and stakes — no production economy, no damage model, contracts reduce to hauling materials from point A to point B. Fits players who want low-pressure vehicle operation without Motor Town's multiplayer economy grind.
Not for you if you want actual construction mechanics rather than driving trucks between delivery points, or you need consequences for bad driving.
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Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
RPGSurvivalTrading
$7.99 ~31.4 hr median no co-op complexity: moderate 88.2% of 1k
The Squirrel's verdictBoth put you behind the wheel managing cargo economies, fuel, and resource logistics on long hauls. Dustland Delivery swaps real-world trucking for a solo post-apocalyptic caravan with party management, combat, and crafting layered on top. No co-op here, so if Motor Town's appeal was driving with friends, this trades that for a single-player survival-logistics loop.
Not for you if you want co-op driving or real vehicles instead of a solo post-apocalyptic party managing combat and crafting.
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DrivingImmersive SimTrading
$14.99 ~13.2 hr median no co-op complexity: light 79.4% of 1k
The Squirrel's verdictUsed Cars Simulator keeps single-player vehicle work but replaces trucking jobs entirely with buying, stealing, repairing, and reselling cars, with survival mechanics layered in. No co-op is available. Reviews cite a slow progression grind, thin content after roughly seven hours of main story, and rough police AI alongside the car-theft minigames.
Not for you if you want co-op driving with friends, or dislike eating, drinking, and sleeping mechanics mixed into a vehicle-focused game.
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Automobile SimOpen WorldDriving
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$19.99 ~4.9 hr median co-op complexity: light 70.8% of 2k
The Squirrel's verdictTruck & Logistics Simulator covers job-based hauling across cars, trucks, and forklifts with co-op support, making it the closest structural match to Motor Town's multi-vehicle work loop. Reviews consistently place it a step below ATS in physics and immersion, note a small map, repetitive jobs, and stability issues. Vehicle customization is shallow and steering on a gamepad draws complaints.
Not for you if you want ATS/ETS2-level physics and map scale, or a deep customization system and long-term content variety.
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Real Time TacticsTransportation2.5D
$14.99 ~13.8 hr median co-op complexity: light 69.6% of 263
The Squirrel's verdictDelivery INC suits players who liked Motor Town's job variety more than its driving feel. It runs a dispatcher-style system of timed contracts across cars, vans, and air taxis, with co-op available, but there is no open-world free-roam and the vehicle roster is small. Reviews note the content runs thin quickly, with most players feeling they have seen everything inside 13–14 hours.
Not for you if you came to Motor Town for open-world driving physics, or you want a large vehicle roster and substantial long-term content.
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CITYCONOMY: Service for your City
PC
EconomyOpen World
$9.99 ~5.3 hr median co-op complexity: light 49.1% of 444
The Squirrel's verdictPlayers drawn to the economy-management side of Motor Town, running jobs to grow a transport business, have a comparable loop in CITYCONOMY. It covers garbage collection, street cleaning, and plumbing contracts across a single city, with co-op available. Reviews flag high steering sensitivity and incomplete controller binding. Median playtime sits around 5 hours, well below Motor Town's depth.
Not for you if you want open-world driving and vehicle variety, or if steering feel and controller support matter to you.