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Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.
Life SimAmericaArtificial Intelligence
~23.1 hr median no co-op complexity: light 77.9% of 848
The Squirrel's verdictBoth are single-player PC management builds where you construct infrastructure piece by piece and juggle a growing economy. My Gaming Club drops the RTS/kingdom-building layer for a straight business sim: you assemble PCs from parts, price services, and manage a gaming club's day-to-day economy. Good for players who liked Folk Tale's building and numbers but want tycoon-style focus over strategy and combat.
Not for you if you want combat or strategy layered on top of the building, or you're bothered by odd key-mapping and a grindy early economy.
2
Colony SimRogue-liteCartoony
$29.99 ~12.8 hr median no co-op complexity: moderate 59.2% of 990
The Squirrel's verdictJumplight Odyssey keeps Folk Tale's mix of colony management and turn-based strategy, but moves it into space: you assign crew to jobs and steer a ship through a branching star route instead of building a fantasy kingdom. PC-only, single-player, $29.99, Mixed rating (59.2% positive), median playtime 12.8 hours.
Not for you if you want co-op, a high Steam approval rating, or more than roughly 13 hours of median playtime before the campaign wraps.
3
Base-BuildingSpaceSurvival
Free ~20.2 hr median no co-op complexity: moderate 50.4% of 1k
The Squirrel's verdictFolk Tale paired city-building with strategic management; Starship Theory pairs spaceship construction with colony-sim management, tasking you with keeping a crew alive while expanding the hull. It's free, single-player only, with a newest review posted one day ago. Reviews describe RimWorld-style systems layered onto ship-building, for players who want that combination without Folk Tale's fantasy setting.
Not for you if you need co-op, want a finished feature set, or are wary of games with a mixed reception and reviewers calling content thin.
4
EconomyCraftingSoftware
$9.99 ~4 hr median no co-op complexity: moderate 33.1% of 263
The Squirrel's verdictTech Corp targets players who want deep sandbox simulation over polish: you run a tech company through product development, marketing campaigns, and dense micromanagement. Reviewers call the gameplay tedious and grindy, and development stalled after a publisher dispute. Median playtime is 4.0 hours, Steam rating 33.1% positive, PC only at $9.99.
Not for you if you find heavy micromanagement more frustrating than engaging, or you want a simulation with content comparable to established genre entries.
5
City BuilderCraftingRPG
$4.99 ~39.3 hr median no co-op complexity: light 27% of 3k
The Squirrel's verdictPlayers who want colony-building layered with RPG systems and can tolerate an unfinished state are the audience Towns was built for. Reviewers describe the same concept Folk Tale aimed at — simplified Dwarf Fortress with RPG elements — and the same outcome: development stopped before completion. At $4.99, median playtime reaches 39.3 hours, meaning players do engage despite the abandoned state.
Not for you if you want a colony sim that received a finished, supported release rather than an abandoned prototype.
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Industrial Annihilation
PC
RTSWargameFuturistic
$29.99 ~1.8 hr median co-op complexity: moderate 28.1% of 437
The Squirrel's verdictFolk Tale paired building with strategy; Industrial Annihilation pairs factory-building with RTS, adding co-op. Both sit in early access with incomplete systems: reviewers cite missing tutorials, unclear resource chains, and no campaign or AI yet. Median playtime sits at 1.8 hours. Steam rating is Mostly Negative at 28.1% positive.
Not for you if you want a finished campaign, clear tutorials, or an RTS with functioning AI rather than build-and-connect systems still being tested.
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SpaceBase-BuildingSci-fi
$9.99 ~8.6 hr median no co-op complexity: moderate 17.9% of 4k
The Squirrel's verdictSpacebase DF-9 is a space-station colony sim where you manage crew needs, resources, and base systems — the same core management loop as Folk Tale, moved off the fantasy map and onto a space station. Double Fine self-funded development until it ran over budget, then released the current build as final. Steam rating is Overwhelmingly Negative at 17.9% positive, with 8.6 median hours logged.
Not for you if you need co-op, or the Overwhelmingly Negative Steam rating is a hard stop for you.
8
Pro Gamer Manager 2
PCMacLinux
Sportse-sportsReal Time Tactics
$19.99 ~0.8 hr median no co-op complexity: light 14% of 164
The Squirrel's verdictPlayers drawn to management-heavy strategy with heavy micromanagement may find Pro Gamer Manager 2 familiar territory — though the setting shifts from fantasy kingdoms to running an esports team. Reviewers describe progression as feeling random rather than skill-driven, and the developer abandoned the project within days of early access launch. Steam rating sits at 14% positive, median playtime 0.8 hours.
Not for you if you want functional management systems with meaningful progression rather than a game reviewers describe as luck-driven and immediately abandoned.