stash / turn-based strategy / sid meier's civilization® v

Games like Sid Meier's Civilization® V

8 stashed · built from 210,067 Sid Meier's Civilization® V reviews · checked July 2026

Sid Meier's Civilization® V's profile — each match's bars are measured against this
Strategic Depth
95
One More Turn
98
Progression Depth
85
Content Longevity
90
1

HUMANKIND™

PCMac
Turn-Based Strategy4XCity Builder
$49.99 ~67.9 hr median no co-op complexity: moderate 69% of 29k

The Squirrel's verdictEach era, Humankind lets you switch to a different historical culture rather than locking you into one civilization for the full game. The early nomadic phase, event-driven flavor, and refined district system distinguish it from Civ V's structure. Steam rating is Mixed at 69%. Suits players who want the 4X strategic core with era-by-era culture choices rather than a single fixed nation.

Not for you if you want to commit to one civilization throughout, or find small UI text and yield numbers hard to read.

How it compares
Strategic Depth
72
One More Turn
68
Progression Depth
65
Content Longevity
62
chase it → games like HUMANKIND™
2
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Old World

PCMacLinux
4XGrand StrategyTurn-Based Strategy
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$9.99 ~58.8 hr median co-op complexity: heavy 82.3% of 7k

The Squirrel's verdictSame historical empire-building loop as Civ V, but turns run on an orders system instead of unlimited actions per turn, forcing tighter decisions each round. Dynasty succession and event-driven dilemmas replace pure city-painting. Good AI at higher difficulties. Suits players who want Civ V's depth with more constrained turns and character-driven consequences.

Not for you if you want unlimited actions per turn or prefer empire management over dynasty events and character-driven dilemmas.

How it compares
Strategic Depth
88
One More Turn
82
Progression Depth
72
Content Longevity
78
chase it → games like Old World
3
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.
Grand StrategyTurn-Based Strategy4X
$14.99 ~27 hr median no co-op complexity: light 88% of 2k

The Squirrel's verdictOzymandias trims the 4X formula to a small set of interlocking mechanics: city placement, resource percentages, border skirmishes, and a high-stakes endgame bidding phase. A full game runs one to three hours. Reviewers note everything looks visually similar across cultures and the game rewards min-maxing over broad strategic freedom. Suits players who want a compact, math-focused Bronze Age loop.

Not for you if you play Civ V for its diplomacy, strategic variety, and long-game depth rather than a tight optimization puzzle.

How it compares
Strategic Depth
62
One More Turn
55
Progression Depth
25
Content Longevity
35
4

Hexarchy

PCMac
Turn-BasedCard GameResource Management
$19.99 ~19.3 hr median co-op complexity: light 82% of 2k

The Squirrel's verdictDeckbuilding replaces tech trees and unit stacks entirely: cards drive expansion, combat, and growth, compressing a full game to roughly an hour. Maps are small and there is no campaign mode, only custom matches and a small weekly rotation. Co-op is available. At 82% positive on Steam, it suits players who want the empire-building arc in a short, card-driven format.

Not for you if you want deep strategic branching, large maps, or a structured singleplayer campaign rather than short custom matches.

How it compares
Strategic Depth
42
One More Turn
58
Progression Depth
30
Content Longevity
28
chase it → games like Hexarchy
5

Aggressors: Ancient Rome

PC
Historical4XRome
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~31.2 hr median no co-op complexity: moderate 82.2% of 281

The Squirrel's verdictTurn-based empire building with the same city-growth-versus-conquest tension, narrowed to one map: the ancient Mediterranean between 1000 BC and 500 AD. No tech tree sprawl or district puzzles, just tighter unit counts and single-player-only focus. Suits Civ V players who want Rome-era historical depth without the multi-era scale or modding scene.

Not for you if you value Civ V's multiplayer, mod community, or playing across the full span of human history rather than one fixed ancient period.

How it compares
Strategic Depth
72
One More Turn
75
Progression Depth
60
Content Longevity
70
6
4XGrand StrategyAlternate History
$49.99 ~47.6 hr median no co-op complexity: heavy 69.3% of 2k

The Squirrel's verdictSame historical empire-building arc from tribe to superpower, with nations carrying unique bonuses and cities expanding through territory growth rather than Civ V's tile-by-tile placement. Ara pushes deeper into per-zone production and quality-of-life meters that demand constant attention. Suits players who found Civ V's city management too light and want more granular control.

Not for you if you play Civ V for streamlined empire management and dislike tracking five separate quality-of-life meters per city.

How it compares
Strategic Depth
55
One More Turn
35
Progression Depth
65
Content Longevity
40
7

Yield! Fall of Rome

PCMac
Turn-Based CombatTurn-Based Strategy4X
$19.99 ~6.8 hr median co-op complexity: light 72.2% of 263

The Squirrel's verdictTurn-based science, culture, expansion, and war are all present, but scoped tightly to ancient Rome and built for sessions of 30 minutes to an evening — median playtime across players is under 7 hours total. Co-op is available. Victory conditions are varied. Suits players who want Civ-style decision-making in a format that fits a limited schedule.

Not for you if you want the city count, strategic depth, and long campaign length that Civ V offers rather than a short, narrowly-scoped ancient-era 4X.

How it compares
Strategic Depth
55
One More Turn
52
Progression Depth
35
Content Longevity
30
8
Turn-Based Strategy4XGrand Strategy
$39.99 ~51.7 hr median no co-op complexity: moderate 67% of 4k

The Squirrel's verdictBranching age paths replace Civ V's fixed tech tree: each era can fork into alternate historical or speculative directions, which reviewers call the most distinctive addition the genre has seen in years. Single-player PC only, no multiplayer. Median playtime sits around 52 hours. Suits players drawn to structural novelty in how ages progress, provided weak AI isn't a dealbreaker.

Not for you if you rely on competent AI opposition or want multiplayer support.

How it compares
Strategic Depth
62
One More Turn
45
Progression Depth
70
Content Longevity
40
chase it → games like Millennia

Same series

Grouped by shared name or studio — not matched by the engine.

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Sid Meier's Civilization® V's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →