stash / city builder / patron

Games like Patron

8 stashed · built from 3,183 Patron reviews · checked July 2026

Patron's profile — each match's bars are measured against this
City Building
72
Survival Pressure
65
Progression Depth
55
Learning Curve
45
Strong Mods
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this. Classic ClassicOlder, proven, and still worth your time.
City BuilderColony SimSurvival
$19.99 ~64.7 hr median no co-op complexity: moderate 90.4% of 43k

The Squirrel's verdictBoth games have you route citizens between production buildings and juggle food, warmth, and worker placement without automation to smooth the friction. Banished is stricter about it: one missed harvest or bad winter can collapse a town fast, and separate roles for builders and gatherers mean less flexible reassignment. It trades Patron's slower, deeper growth curve for a tighter, harsher survival puzzle.

Not for you if you want forgiving difficulty or long-term depth — reviewers say a single bad decision can wipe out the town, and the content thins out after a few hours.

How it compares
City Building
45
Survival Pressure
75
Progression Depth
25
Learning Curve
30
chase it → games like Banished
2
HistoricalAgricultureMedieval
$34.99 ~46.3 hr median no co-op complexity: moderate 86.2% of 25k

The Squirrel's verdictFarthest Frontier layers combat, raids, and disease onto the production-chain and worker-logistics foundation, and its settlements develop more building depth as they mature. Reviewers consistently praise the first 20–30 hours but flag that internal logistics design creates time-wasting inefficiencies around the 40-hour mark. Released in full in 2025 with a Very Positive rating at 86.2%.

Not for you if you prioritize smooth logistics over visual polish and frontier-survival atmosphere — reviewers describe carrier and pathing inefficiencies as a central frustration past the mid-game.

How it compares
City Building
85
Survival Pressure
72
Progression Depth
70
Learning Curve
35
chase it → games like Farthest Frontier
3
City BuilderBase-BuildingColony Sim
$19.99 ~62.7 hr median co-op complexity: moderate 90.5% of 10k

The Squirrel's verdictSame colony-building loop: houses, production chains, workers hauling goods between buildings, population growth tied to needs met. Kingdoms Reborn adds multiple factions, trade-based economies, and co-op play, where Patron stays single-player and logistics-focused. Good for players who want Patron's citizen-management core with more strategic variety and a partner to build alongside.

Not for you if you want deep single-player logistics rather than trade-driven economies and multiplayer-oriented systems layered on top.

How it compares
City Building
62
Survival Pressure
25
Progression Depth
50
Learning Curve
60
chase it → games like Kingdoms Reborn
4
Closest Match Closest MatchThe most similar game to the anchor, by what players say.
City BuilderColony SimSurvival
$19.99 ~41 hr median no co-op complexity: moderate 85.4% of 8k

The Squirrel's verdictScaling up to thousands of colonists is Settlement Survival's clearest departure from Patron's intimate village size. Individual character tracking is replaced by aggregate logistics management across large populations. Reviewers describe the core loop as enjoyable but prone to flattening once production chains are established, with the median player logging 41 hours before momentum stalls.

Not for you if you want to track individual colonists or expect continued development — reviewers indicate the game's update cycle has effectively stopped.

How it compares
City Building
72
Survival Pressure
45
Progression Depth
60
Learning Curve
38
chase it → games like Settlement Survival
5
City BuilderSurvivalPost-apocalyptic
$24.99 ~21.8 hr median no co-op complexity: moderate 76.8% of 10k

The Squirrel's verdictEndzone's defining addition is a post-apocalyptic contamination and radiation layer: soil quality, water purity, and fallout events stack pressure on top of the standard resource-chain and worker-logistics puzzle. Reviewers note the snowball effect cuts both ways — a strong start compounds into ease, a rough start compounds into collapse. One reviewer completed all DLC in 8 hours.

Not for you if you want sustained late-game content — reviewers describe the full experience, including DLC, as shallow and exhausted within a single playthrough.

How it compares
City Building
55
Survival Pressure
60
Progression Depth
40
Learning Curve
45
6

Settlements Rising

PC
City BuilderColony SimResource Management
$18.99 ~14 hr median no co-op complexity: moderate 80.7% of 429

The Squirrel's verdictPlayers already comfortable with the genre will find Settlements Rising immediately legible: the building list, production chains, and villager assignment all follow established conventions, and reviewers note the villager housing controls are cleaner than most genre entries. There is no tutorial. Released in 2025 with a Very Positive rating; median playtime is 14 hours.

Not for you if you are new to the genre or want mechanics that depart from established genre conventions — reviewers describe it as offering no innovations over existing titles.

How it compares
City Building
72
Survival Pressure
35
Progression Depth
45
Learning Curve
40
7
City BuilderColony SimResource Management
$24.99 ~58.5 hr median no co-op complexity: moderate 66.4% of 6k

The Squirrel's verdictForest Village adds resource caravans and animal fodder management on top of the standard settlement-building loop, giving it more systemic depth on paper than most genre entries. In practice, reviewers report save-corruption crashes recurring around year 10–20, and the developers' last update was September 2018. The median player reaches 58.5 hours before the bugs overtake the experience.

Not for you if you need stable long-term saves or active development — this title has been abandoned since 2018.

How it compares
City Building
62
Survival Pressure
45
Progression Depth
30
Learning Curve
40
8

Depraved

PCMacLinux
City BuilderColony SimEconomy
$1.99 ~14.5 hr median no co-op complexity: light 60.8% of 1k

The Squirrel's verdictDepraved moves the familiar villager-logistics formula into a Wild West setting with random map generation, multiple cities per map, and trading with native camps. At $1.99 it is the cheapest entry on this page. Reviewers flag performance degradation past around 50 settlers and save bugs, and the building unlock order tied strictly to population count makes later play feel repetitive.

Not for you if you want sustained progression — reviewers describe the gameplay as stagnant once early population thresholds are cleared, with a median of 14.5 hours played.

How it compares
City Building
55
Survival Pressure
40
Progression Depth
35
Learning Curve
60
chase it → games like Depraved

Same series

Grouped by shared name or studio — not matched by the engine.

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Patron's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →