stash / city builder / memoriapolis

Games like MEMORIAPOLIS

7 stashed · built from 1,769 MEMORIAPOLIS reviews · checked July 2026

MEMORIAPOLIS's profile — each match's bars are measured against this
City Building
72
Progression Depth
65
Economic Depth
55
Learning Curve
60
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.
City BuilderMedievalResource Management
$34.99 ~58.2 hr median no co-op complexity: moderate 86.5% of 24k

The Squirrel's verdictBoth are city builders about production chains and growth, but Foundation replaces Memoriapolis's fixed-cycle puzzle checks with open-ended construction: no map limit, modular buildings, zone-based housing where villagers choose their own paths. Choices and scale actually matter here, at the cost of demanding real logistics and micromanagement as your settlement grows past a few hundred population.

Not for you if you want the streamlined, low-effort resource loop rather than deep micromanagement of housing tiers, patrols, and long-distance logistics.

How it compares
City Building
82
Progression Depth
55
Economic Depth
63
Learning Curve
28
chase it → games like Foundation
2
City BuilderBase-BuildingColony Sim
$19.99 ~62.7 hr median co-op complexity: moderate 90.5% of 10k

The Squirrel's verdictKingdoms Reborn is the same genre of city-builder-with-factions: you balance culture buildings, manage production chains, and trade resources across a map. Like Memoriapolis, a strong import/export or luxury-trade strategy can let you skip gathering other resources entirely. The difference is scale and co-op support, with median playtime near 63 hours versus the 10-15 hour ceiling reviewers hit before Memoriapolis felt solved.

Not for you if you want a city-builder where trade income can't substitute for building an actual production chain.

How it compares
City Building
65
Progression Depth
55
Economic Depth
75
Learning Curve
60
chase it → games like Kingdoms Reborn
3
Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Cliff Empire

PCMac
City BuilderFuturisticSci-fi
$17.99 ~51.1 hr median no co-op complexity: moderate 87.3% of 4k

The Squirrel's verdictEach cliff in Cliff Empire is a separate city with its own budget, so trading resources between your own cities costs real money and self-sufficiency carries genuine consequences. Reviewers describe an economy that can strand a city in an unrecoverable deficit. Released 2019, Very Positive rating, median playtime around 51 hours for players who engage with the multi-city resource puzzle.

Not for you if you want smooth, always-rising numbers — reviewers describe budget spirals and production goals with unintuitive classification rules.

How it compares
City Building
72
Progression Depth
55
Economic Depth
65
Learning Curve
35
chase it → games like Cliff Empire
4
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar. Budget Pick Budget PickThe best game here for the least money.

City Tales - Medieval Era

PC
City BuilderEconomyResource Management
$13.79 ~15.9 hr median no co-op complexity: light 89.5% of 590

The Squirrel's verdictBoth strip city-builder survival down to a low-stakes numbers-and-layout puzzle: no food consumption, no need strain, resources bought and grown rather than balanced. City Tales removes Memoriapolis's failure metrics entirely, replacing them with a district-drawing layout system. Median playtime sits under 16 hours, matching what reviewers describe as a short, relaxed loop rather than a deep management sim.

Not for you if you wanted the possibility of losing or genuine resource scarcity, since this game is described as impossible to lose and has no consumption mechanics at all.

How it compares
City Building
45
Progression Depth
30
Economic Depth
20
Learning Curve
85
5

Roman Triumph: Survival City Builder

PC
Open WorldCity BuilderSurvival
$24.99 ~19.4 hr median no co-op complexity: moderate 84.6% of 753

The Squirrel's verdictSurvival stakes are the defining feature here: starvation and plague can collapse a Roman Triumph city outright, and build prerequisites are strict enough that reviewers describe being locked out of basic crops for failing to sequence construction correctly. PC only, released 2025, Very Positive rating, median playtime around 19 hours.

Not for you if you want forgiving systems — reviews describe broken food math, starvation despite full production, and rigid build-order requirements.

How it compares
City Building
30
Progression Depth
25
Economic Depth
20
Learning Curve
25
6
City BuilderSurvivalColony Sim
Jank Tolerant Jank TolerantRough edges and bugs — rewarding if you don't mind them.
$29.99 ~7.5 hr median no co-op complexity: moderate 79.5% of 3k

The Squirrel's verdictNew Cycle suits players who want cascading consequences from production shortfalls: when workers die at the start of each year, plants go understaffed and shortages compound across cycles. Food and power fluctuate enough that maintaining balance requires active attention. Released 2024, Mostly Positive rating, median playtime around 7.5 hours.

Not for you if you need a stable foundation — reviews cite broken tutorials, corrupted saves, and core production numbers that don't hold together.

How it compares
City Building
62
Progression Depth
45
Economic Depth
50
Learning Curve
25
chase it → games like New Cycle
7

Hearthlands

PCMacLinux
City BuilderColony Sim
$15.99 ~19.2 hr median no co-op complexity: moderate 82.6% of 413

The Squirrel's verdictPlayers who wanted city-building invasions and real restarts will find them here. Hearthlands has four cultures with distinct strengths, military neighbors that will actively invade, and difficulty settings where reviewers report having to restart multiple times to get a viable build. Released 2017, Very Positive rating, median playtime around 19 hours across campaign and sandbox modes.

Not for you if you want a peaceful builder — invasions and competing neighbors are central, not optional.

How it compares
City Building
72
Progression Depth
55
Economic Depth
60
Learning Curve
45

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is MEMORIAPOLIS's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →