stash / turn-based combat / master of magic

Games like Master of Magic

8 stashed · built from 1,208 Master of Magic reviews · checked July 2026

Master of Magic's profile — each match's bars are measured against this
Strategic Depth
82
Combat Pressure
70
Progression Depth
75
Content Longevity
55
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.

Age of Mythology: Retold

PC
RTSLore-RichBase-Building
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~63.2 hr median co-op complexity: moderate 90.4% of 23k

The Squirrel's verdictAge of Mythology: Retold shares the remake-of-a-classic-strategy-franchise angle and faction variety, but it's real-time strategy, not turn-based 4X. You get base building, unit combat, and mythological powers instead of hex movement and spellcasting empires. Unlike Master of Magic's launch state, this one sits at 90.4% positive with co-op support.

Not for you if you want turn-based empire and spell management rather than real-time base building and combat, or you're wary of DLC stacked on a premium edition

How it compares
Strategic Depth
72
Combat Pressure
68
Progression Depth
55
Content Longevity
52
2
Budget Pick Budget PickThe best game here for the least money.

Total War: ROME REMASTERED

PCMacLinux
Grand StrategyTurn-Based StrategyAction
$5.99 ~52.8 hr median no co-op complexity: moderate 76.9% of 14k

The Squirrel's verdictLike Master of Magic, this is turn-based empire management on a strategic map with province and army upkeep. The difference is combat: Rome Remastered resolves battles with real-time tactical unit control instead of MoM's automated resolution. No magic system, no wizards — this is a historical Roman conquest game for players who wanted MoM's battles to be hands-on.

Not for you if you came to Master of Magic for spellcasting and wizard mechanics, or you can't tolerate a UI that reviewers call worse than the original 2004 release.

How it compares
Strategic Depth
72
Combat Pressure
68
Progression Depth
55
Content Longevity
60
3
Hidden Gem Hidden GemLoved by the players who found it, but still under the radar.

Constructor Plus

PC
City BuilderComedy
$19.99 ~26.9 hr median no co-op complexity: moderate 88.8% of 465

The Squirrel's verdictConstructor Plus is a tycoon-style city builder based on the 1997 original Constructor, adding missions, buildings, and music while keeping the era's tone and dark humor. At 26.9 median hours and Very Positive on Steam, it sits in a different genre entirely from Master of Magic — no factions, no spellcasting, no hex movement. Players who want a complete, well-reviewed classic-game revival in the city-builder space will find it here.

Not for you if you want turn-based fantasy empire building with wizard mechanics and hex combat rather than a tycoon-style city builder.

How it compares
Strategic Depth
62
Combat Pressure
45
Progression Depth
55
Content Longevity
50
4

ENDLESS Legend™ 2

PC
Grand Strategy4XMedieval
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~30.1 hr median no co-op complexity: moderate 83.4% of 3k

The Squirrel's verdictDistrict building and diplomacy management define Endless Legend 2's empire loop rather than spellcasting or wizard factions. It shares hex-based territory expansion and faction asymmetry with Master of Magic but routes AI difficulty through production, movement, and unit recruitment stat advantages. Released in early access in 2025, it sits at Very Positive with a median playtime of 30.1 hours and no co-op.

Not for you if you want a wizard-and-spellbook fantasy layer rather than district and diplomacy systems, or find AI stat-advantage difficulty spikes frustrating.

How it compares
Strategic Depth
62
Combat Pressure
45
Progression Depth
58
Content Longevity
38
5

Deity Empires

PC
4XRPGFantasy
$24.99 ~130.9 hr median no co-op complexity: heavy 86.1% of 339

The Squirrel's verdictDeity Empires shares Master of Magic's turn-based empire building, wizard-led factions, spellcasting, and hex-based tactical combat, adding a roguelike dungeon-crawling layer and heavier customization. Released 2018, Very Positive on Steam, median playtime 130.9 hours, no co-op, PC only. Built for players who want the same systems taken deeper rather than remade.

Not for you if you want offline play without periodic Steam reconnection, or find dense, unhurried turn-based systems tedious rather than absorbing.

How it compares
Strategic Depth
88
Combat Pressure
62
Progression Depth
85
Content Longevity
82
6
City BuilderColony SimEconomy
$22.99 ~38.6 hr median no co-op complexity: moderate 74.9% of 5k

The Squirrel's verdictPharaoh: A New Era is a city-building logistics game centered on irrigation networks, walker systems, and monument construction in ancient Egypt. Army battles resolve automatically with no player input. Reviews note skipped mechanical details and army control complaints, but the core city-planning loop runs to a median of 38.6 hours. Players who prefer managing supply chains and population needs over faction warfare will find the familiar structure here.

Not for you if you want empire management, wizard combat, or any turn-based strategic layer rather than city logistics and automated battles.

How it compares
Strategic Depth
62
Combat Pressure
12
Progression Depth
55
Content Longevity
60
chase it → games like Pharaoh™: A New Era
7
Closest Match Closest MatchThe most similar game to the anchor, by what players say.

Constructor

PC
City BuilderComedyViolent
$29.99 ~15.8 hr median no co-op complexity: moderate 76.7% of 765

The Squirrel's verdictConstructor is a city-building sabotage sim where players manage tenants, sabotage rivals, and control housing plots in real time — no hex maps, no wizards, no empire building. At a median of 15.8 hours it runs shorter and more arcade-paced than Master of Magic's turn-based systems. Players who enjoy classic city management with a dark humor tone and don't need multiplayer will find the post-patch version a faithful tribute to the 1997 original.

Not for you if you want turn-based 4X empire building, spellcasting, or hex-based combat rather than real-time city sabotage.

How it compares
Strategic Depth
62
Combat Pressure
45
Progression Depth
40
Content Longevity
35
8

Elemental: Reforged

PC
4XFantasyTurn-Based Strategy
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~34.6 hr median no co-op complexity: moderate 73% of 482

The Squirrel's verdictElemental: Reforged compiles three prior Elemental titles into one package built around hex-based empire building, spellcasting wizards, heroes, and city management — the same design pillars as Master of Magic. It adds custom unit construction and hero advancement systems. Steam rating sits at Mostly Positive at 73.0%, with reviews split between bug complaints and praise for the depth of its turn-based systems at a median of 34.6 hours.

Not for you if you expect a polished, bug-free release rather than a compiled trilogy that reviewers still flag for crashes and broken UI elements.

How it compares
Strategic Depth
62
Combat Pressure
45
Progression Depth
68
Content Longevity
50

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Master of Magic's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →