1
Colony SimCity BuilderVikings
$25.99 ~16.6 hr median no co-op complexity: moderate 73.8% of 2k
The Squirrel's verdictLand of the Vikings is a Norse-flavored medieval settlement builder with organic village growth and resource-chain management, released out of early access in 2023 with a Mostly Positive rating. Reviews flag warehouse workers going permanently idle when storage fills, which can stall production chains entirely, and note the absence of defined end-game goals once a settlement stabilizes.
Not for you if warehouse logistics bugs halting production or a lack of defined end-game objectives would leave your settlement feeling purposeless.
2
ActionCity BuilderMedieval
$12.99 ~13.1 hr median no co-op complexity: light 72.1% of 355
The Squirrel's verdictBastide shares Manor Lords' medieval settlement loop: farming, logging, housing, stockpile management. Reviews describe an interface that doesn't match its own screenshots, unclear building feedback, and no real failure state once a settlement stabilizes. Median playtime sits at 13.1 hours. This suits players who want the building puzzle stripped down, not the historical polish.
Not for you if you want interface clarity, defined win/lose stakes, or the atmospheric depth Manor Lords already delivers.
3
City BuilderCraftingMedieval
$24.99 ~21.1 hr median no co-op complexity: moderate 66.3% of 419
The Squirrel's verdictControlling a character avatar who moves freely inside your settlement and placing buildings with high positional freedom are what separate Empires and Tribes from most medieval city builders, including Manor Lords. Reviews praise the building freedom but flag frequent crashes — sometimes every 30 minutes — and save-related bugs that corrupt cart pathfinding after reloads.
Not for you if frequent crashes and save-corrupting bugs would break your investment in a settlement faster than slow content updates.
4
City BuilderPost-apocalypticColony Sim
~7.3 hr median no co-op complexity: light 65.7% of 583
The Squirrel's verdictBoth put you in charge of a single leader-character who personally builds and gathers to grow a settlement, layering city management with policy decisions instead of pure production chains. Atomic Society trades medieval building depth for post-apocalyptic social choices tracked only in statistics, on a finite, scavenge-based resource map that runs dry.
Not for you if you want deep long-term progression — median playtime is 7.3 hours and reviewers report the research tree and resources exhaust quickly.
5
City BuilderColony SimEconomy
$1.99 ~14.5 hr median no co-op complexity: light 60.8% of 1k
The Squirrel's verdictWild West survival against bandits and wildlife is Depraved's defining angle: it takes the settlement-building loop of random map generation, trade economics, and multi-town management and drops it into frontier territory instead of medieval Europe. Buildings unlock in a fixed order tied to population thresholds, and reviewers report save bugs that wipe progress and performance slowdowns past a few dozen townspeople.
Not for you if save-breaking bugs and a repetitive, thin economic loop would end your run early.
6
Thrive: Heavy Lies The Crown
PC
RTSColony SimGrand Strategy
$27.99 ~9.5 hr median co-op complexity: moderate 59.2% of 448
The Squirrel's verdictThrive adds RTS combat and fantasy creatures to the medieval settlement-building formula — a combination Manor Lords never attempted. Trade routes, unit pathing, and building expansion carry documented bugs and a heavy micromanagement load that reviewers describe as busywork. Players who want combat layered onto city-builder progression and can tolerate rough edges in an early access title will find the most here.
Not for you if stuck units, slow pacing, and a high micromanagement burden would undermine the city-building experience for you.
7
City BuilderCombatAdventure
$24.99 ~5.1 hr median co-op complexity: light 58.2% of 297
The Squirrel's verdictCo-op play on a shared settlement is Overthrown's clearest draw for players who want to build alongside someone else. The construction loop is satisfying in short bursts, but reviews describe it as content-light and the 5.1-hour median playtime reflects how quickly the systems are exhausted. It released as a 1.0 title, though reviewers widely describe it as unfinished.
Not for you if you want a deep, long-running settlement with many hours of layered systems to work through.
8
City BuilderColony SimAction RPG
~2.4 hr median no co-op complexity: light 56.3% of 254
The Squirrel's verdictKingdom Builders covers the same resource-gathering, storage-cap, and population-needs loop found in medieval settlement builders, but at a much smaller scale. The median playtime is 2.4 hours, and the newest review is over 1,100 days old — development has ended entirely. This suits players who want a brief, self-contained taste of the mechanics with no expectation of further content.
Not for you if you want any path to more content, since development has been permanently discontinued.