stash / grand strategy / dummynation

Games like Dummynation

8 stashed · built from 3,150 Dummynation reviews · checked July 2026

Dummynation's profile — each match's bars are measured against this
Strategic Depth
35
Combat Pressure
55
Learning Curve
70
Content Longevity
30
1
Squirrel's Pick Squirrel's PickThe best game on this page. If you only try one, try this.

Hearts of Iron IV

PCMacLinux
World War IIGrand StrategyWar
$49.99 ~110.7 hr median co-op complexity: heavy 90.1% of 372k

The Squirrel's verdictHistorical scenarios are HoI4's core offering: real WWII-era nations with detailed production chains, research trees, and diplomacy systems built around specific starting conditions. Players who found Dummynation's AI repetitive and wanted more to manage will find it here, though reviewers consistently note the tutorial fails to explain the systems and most players rely on outside guides. Median playtime runs over 110 hours.

Not for you if you want something learnable without outside guides, or found Dummynation's complexity already enough to handle.

How it compares
Strategic Depth
97
Combat Pressure
85
Learning Curve
8
Content Longevity
90
2

Solar Nations 2

PC
Grand StrategySci-fiMilitary
$9.99 ~25.2 hr median co-op complexity: moderate 87.3% of 488

The Squirrel's verdictSpace colonization and co-op are what separate Solar Nations 2 from Dummynation: players can combine forces across Earth, the Moon, and Mars rather than competing solo on a single world map. The scope is broader but reviews consistently flag disconnected systems and a rough AI. At $9.99 and a median 25 hours, it suits players who wanted more geographic scale and are willing to tolerate an unpolished experience.

Not for you if you want tightly connected systems rather than a scale-first game where mechanics don't interact much and the AI is described as bad.

How it compares
Strategic Depth
52
Combat Pressure
35
Learning Curve
38
Content Longevity
45
3
Closest Match Closest MatchThe most similar game to the anchor, by what players say. Budget Pick Budget PickThe best game here for the least money.
Political SimPoliticsGrand Strategy
$9.99 ~58.4 hr median no co-op complexity: moderate 79.5% of 3k

The Squirrel's verdictAlliance freedom is the defining difference: SuperPower 2 lets you negotiate, buy land, or go to war with any nation individually rather than triggering bloc-wide responses. It adds granular economic levers — tax rates, trade, tech deals — on top of the nation-management-and-war structure. At $9.99 and a median 58 hours, it fits players who wanted more sandbox diplomacy and fewer scripted constraints.

Not for you if you need competent AI opposition — reviews describe the AI as exploitable and prone to ganging up on the player regardless of provocation.

How it compares
Strategic Depth
65
Combat Pressure
45
Learning Curve
25
Content Longevity
60
4

Making History: The Second World War

PCMacLinux
World War IIWarHistorical
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~121.1 hr median no co-op complexity: moderate 77.9% of 289

The Squirrel's verdictBoth games let you play any nation on a world map driven by territory, production, and AI-managed alliances. The Second World War adds economy management across food, coal, and production chains in a WWII-specific scenario, at more than triple Dummynation's price and a steeper learning curve. Median playtime reaches 121 hours. Reviewers note the tutorial is thin and end-of-turn processing can take several seconds.

Not for you if you prefer a low-friction entry point rather than a deeper economy sim with a sparse tutorial and slow turn processing.

How it compares
Strategic Depth
72
Combat Pressure
65
Learning Curve
35
Content Longevity
55
5

Supreme Ruler 2020 Gold

PC
ModernTacticalWargame
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$9.99 ~111.1 hr median no co-op complexity: heavy 77.7% of 251

The Squirrel's verdictSame nation-management core: pick a country, manage economy and military, fight AI or scripted wars. Supreme Ruler goes deeper, with campaign/sandbox/scenario modes, granular unit micromanagement, and a political-economic layer, at the cost of speed. Median playtime tops 111 hours, for players who want a slower, denser simulation over Dummynation's quick matches.

Not for you if you want fast, simple matches rather than deep micromanagement and long campaigns that can run 100+ hours.

How it compares
Strategic Depth
88
Combat Pressure
65
Learning Curve
22
Content Longevity
72
6

Making History: The Great War

PCMacLinux
World War IGrand StrategyHistorical
Strong Mods Strong ModsA deep, active modding scene extends it past its base content.
$29.99 ~79.1 hr median no co-op complexity: heavy 75.6% of 454

The Squirrel's verdictWorld War I is the fixed setting here: real historical nations, deep economic and production management, and an editor that lets you reshape starting conditions rather than being locked into fixed alliances. At 79 median hours and $29.99, it suits players who found Dummynation too shallow and want historical depth and moddability. The UI is dated and the learning curve is steep.

Not for you if you prefer short, low-commitment sessions over a dense, time-consuming historical simulation with an outdated interface.

How it compares
Strategic Depth
78
Combat Pressure
55
Learning Curve
22
Content Longevity
65
7

Minds of Nations

PC
Massively MultiplayerGrand StrategyEconomy
Monetized MonetizedHeads up: leans on microtransactions or free-to-play hooks.
$19.99 ~33.1 hr median co-op complexity: light 67% of 564

The Squirrel's verdictBoth put you in charge of a nation among rivals, with policy/unit systems and multiplayer instead of solo AI matches. Dummynation is turn-based with territorial combat and forced starting alliances; Minds of Nations drops direct conquest for policy-driven nation-building in a persistent real-time multiplayer world, aimed at players who want longer-session grand strategy over map-painting skirmishes.

Not for you if you want combat-driven territory grabs rather than policy management, or dislike persistent multiplayer where players in other timezones can advance while you're offline.

How it compares
Strategic Depth
25
Combat Pressure
35
Learning Curve
30
Content Longevity
15
8

Generals & Rulers

PCMac
Massively MultiplayerGrand StrategyMilitary
$11.99 ~8.3 hr median no co-op complexity: light 62.5% of 389

The Squirrel's verdictGenerals & Rulers strips conquest down to setting invasion troop numbers and hitting confirm, with no visible units or NATO-style alliance locks forcing early wars. It suits players who want Dummynation's territory-painting loop without forced alliances, but expect no fine-grained unit tactics, and reviews report crashes once a nation grows large.

Not for you if you want visible unit control, deeper diplomacy than peace/war toggles, or stability once your empire gets big.

How it compares
Strategic Depth
12
Combat Pressure
35
Learning Curve
78
Content Longevity
15

How the Squirrel matches games

Not tag overlap. We compare what players actually say across hundreds of thousands of reviews about how each game feels to play, then break the comparison into the mechanics you can see in each card. The mark on every bar is Dummynation's own score, so you can read where a match runs hotter or cooler than the anchor.

Verdicts are written against a fixed editorial standard, machine-audited, and human spot-checked. Which games make the cut is a human call. Prices and review data refresh automatically. Full method & AI disclosure →